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The Ultimate Guide To Video Game Genres

The video game market is bigger than the movie and music industries combined, and this has led to a plethora of games across multiple platforms such as mobile, PC, console and even the cloud. But for many gamers, finding the right game for their tastes remains a challenge, and researchers have found that this is largely because games lack a robust genre taxonomy

Gaming More lucrative than movies

Veteran designer Ernest Adams argues that a game’s genre cannot be determined by its theme, setting or even its intended audience (like children, for instance), but on what you do in-game, or its core gameplay mechanic. We couldn’t agree more. 

In our taxonomy, video game genres encapsulate the core gameplay concepts of a game. Genres are assigned mainly on gameplay and not story, theme, setting, or tone – these concepts are used to refine, rather than define, genre labels.

Rigorous game genres are the need of the hour. Genre is the second-most important decision driver in buying books, and the principal deciding factor in watching movies. Genre also influences what games we choose to play. Yet, game genres are loosely defined and problematic on many levels. Authors and filmmakers can work within well-established genre conventions but game developers, sellers and buyers can’t. 

Our first task then, is to identify why current genres fail, and then provide rigorous definitions of game genres. We will then explain how our genre labels address the various problems that plague current genre taxonomies. In a subsequent blog, we will show how our genres, coupled with our broader taxonomy, can enable game retailers and subscription platforms to provide better recommendations, and help developers make informed and creative design choices. 

Game Genres Matter for Developers, Sellers and Gamers

As of 2023, there are more than 50000 games on Steam, and almost 700000 mobile games available across the App Store and the Google Play store. 

How, then, does a gamer choose a game to play? A survey of more than 1,200 gamers revealed that 74% relied on genre information when selecting new games to buy. Video game genres are hence the focal point of analyses meant to yield actionable insights into games. However, few of these reports adopt a rigorous methodology for studying game genres, undermining the insights they derive.

For years, the Entertainment Software Association has covered the most popular genres among key demographics like gender and age, without providing genre definitions. Even scientific studies try to derive insights about gaming based on genres without nailing down what game genres are. One study maps personality traits to genre preferences, another examines how genres correlate with ‘problem video game playing’, or gaming addiction. The former does not provide any genre definitions, and the latter provides loose descriptions, rather than definitions, of genres. 

In our next section, we will delve into why such imprecise genre labels – used by gaming websites, researchers and analysts – do not serve their purpose, which is to help developers, publishers, sellers and gamers make informed choices.

How Video Game Genres Fail

In a research paper focussed on game discovery, Rachel Clarke and Jin Lee identify several reasons why game genres fail, despite the importance of genres across media in driving buying decisions.  

A good, but poorly marketed game is likely to sell eight times fewer copies than a good and well-marketed game. As genre drives buying decisions, it is essential to a game’s marketing, and bad genre labels can impact a game’s chances of success. 

According to Clarke and Lee: these are the main reasons why game genres fail:

  • Some catch-all genres like action are assigned to too many games
  • Some multifaceted games such as Minecraft are assigned to too many genres
  • Labels like ‘souls-like’ and ‘metroidvania’ become equated with the very genres they reinvent. 

Clarke and Lee point out that a popular gaming site classes Super Mario Bros (1985) and Grand Theft Auto as action games, though GTA and Mario are quite unlike each other. Other catch-all terms like action-adventure, RPG and ‘indie’ are applied too broadly, and the researchers quote a gamer who finds the label meaningless because more than half the games in digital storefronts are called action-adventures. 

Then there are games like Minecraft (2011), which offer a great deal of gameplay options. Such games lose their identity by being tagged with too many genres: as Clarke and Lee ask, what is Minecraft when it has over 10 genres assigned to it? 

A game like Minecraft with many possibilities loses meaning when assigned to too many genres

The souls-like and the MOBA (Multiplayer Online Battle Arena) are remarkable twists on the fighting and strategy genres. As they rose in prominence, more and more developers emulated such games. Due to the MOBA’s popularity, the strategy genre can become equated with what can be considered as one of its sub-genres, and strategy game recommendations may end up containing only MOBA’s. 

Or consider Elden Ring (2022), the first open-world souls-like. A user expecting the exploration and discovery of Skyrim (2011) would find themselves fighting for every inch of the map. However, if the term souls-like were clearly defined, the gamer would have some idea about the hostile terrain of Elden Ring’s open world. 

Unlike conventional open worlds, Elden Ring offers a challenge around every corner

Imprecise genre labels impair game discovery, which in turn can impact sales. But they also vitiate studies based on them. 

One study uses the Five Factor Model – a standard framework for assessing personality using core human traits – to map gamers to genre preferences. According to the study, introverts tend to like ‘indie’ games. But as Clarke and Lee point out, ‘indie’ games can belong to any genre. So what type of indie games do introverts like? 

A study by psychologists found that gaming addiction was most prevalent among those who played MMORPGs, first-person shooters and action-adventure games. However, the study defines the FPS as a ‘kill-or-be-killed game from the player’s eye view’. A game like Fashion Police Squad (2022) doesn’t fit this definitionin this FPS, you fight ‘fashion crime’ by shooting badly-dressed NPCs, instantly clothing them in fashionable attire. What, then, is its addictive potential?


Fashion Police Squad is such a hilarious variation on the FPS that it counts as a parody (Courtesy No More Robots)

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If such studies had defined genres with care, then all of them would be critical to the gaming ecosystem. Game e-retailers could estimate a buyer’s personality based on purchase history and tailor recommendations, and developers could make games for specific personality types. But these studies’ findings can only be treated as estimates, and we need proper definitions to understand game genres and put them to use. 

Resolving the Genre Muddle – Game Genres Defined

In this section, we will attempt to sort out the genre muddle – the confusion that results when there is no standard to define genres. We will first define core genres and will then explain how they solve the problems endemic to current classification systems. 


In a shooter, the player must aim and shoot projectiles – whether they are bullets, arrows, or magic fireballs – at a target in order to achieve a given objective. These games typically feature ranged combat. There are tons of shooters out there – the Call of Duty franchise, the Halo franchise and more. Immortals of Aveum (2023) allows you to aim and fire spells and magic projectiles – it is called a first-person magic shooter.

The Call of Duty games are classic examples of shooters

Role-Playing Game (RPG)

In an RPG, the player advances up a power curve, getting stronger and stronger at certain skills as they unlock experience points, perks or any in-game feature meant to reward and enable progress. 

Such games offer many playstyles: you could play as a mage or archer in a fantasy RPG, and experience a strong sense of skill progression in your chosen role. Levelling up is usually tied to completing quests and missions that are part of the game’s story, but completing ‘side-quests’ can help you progress too. 

The classic video game trilogy Mass Effect offers a wide range of role-playing options


Action games require quick movements, fast reflexes, excellent hand-eye coordination and short reaction times. They test your ability to use an input device proficiently to score an in-game objective. 

Arcade classics like Breakout (1976) and Asteroids (1979) are pure examples of action games. In his 1982 book The Art of Computer Game Design, industry pioneer Chris Crawford categorises all arcade titles as ‘skill-and-action’ games. 


Asteroids is an arcade classic that tests your reflexes and manual dexterity (Courtesy Atari)


The ideal adventure game is a perfect blend of narrative and exploration: a game should have either one of these in good measure to count as an adventure. 

The visual novel series Ace Attorney are interactive narratives where you collect clues, solve the crime and then cross-examine people to exonerate your client. Gone Home (2013) combines exploration and narrative: the player must explore their empty family home and discover what happened to their kin. 

Ace Attorney is a pure adventure game, without any action or combat elements


In a fighting game, a player has to engage in real-time close-quarters melee combat with one or several enemies. Any other type of fighting, such as turn-based or ranged combat, doesn’t count. Street Fighter, Tekken and Mortal Kombat feature fast-paced, button combo-based unarmed melee contests. 

The Tekken games require you to master combos in unarmed melee combat match-ups

Massively Multiplayer Online Game (MMO)

An MMO is any game that has a massive number of players playing online together. Black Desert Online (2014) is an MMORPG that has servers located across regions, like the ASEAN or the EU, facilitating low-latency gameplay for thousands of players in various parts of the world. A game like GTA Online, which might have thousands of concurrent players playing online, does not count, as the gamers are playing in groups of 30 or less.

Black Desert Online has a committed user base across the world (Courtesy Pearl Abyss)


In a platformer, the player character has to jump, climb or use other in-game mechanics to move from one platform to another. The player may have to deal with enemies or avoid hazardous areas to land on the next platform, failing which they will die. 

Super Mario Bros is a platformer that played a big role in reviving the industry during the ’80’s. Modern indie games like Celeste (2018) and Super Meat Boy (2010) are precision platformers that require timing and carefully planned moves to cross all platforms. 

Celeste is such a difficult platformer that it offers an Assist Mode (Courtesy Maddy Makes Games)


Puzzle games require the gamer to solve problems using logic. There may be multiple solutions to a puzzle, but the player cannot stumble upon any of these by just acting randomly. To solve the puzzles, the player needs to recognize patterns, uncover clues and may also need to perform a set of moves in a certain order. Games like Portal (2007), Candy Crush (2012) and Zuma (2003) offer the gamer a good mental workout. 

Portal isn’t just a puzzle game: it’s a comic narrative too (Courtesy Valve)


Games in this genre require tactical thinking and logistical planning. The player has to garner and apportion resources, place troops in the right areas, and supply them with the resources needed to manoeuvre effectively. 

Combat-based strategy games such as Starcraft (1998) stress this genre’s tactical aspects while non-combat games emphasise the logistics of allocating resources to build cities, settlements and the like. Cities: Skylines (2015) is a non-combat game that recreates the intricacies of city building – you have to plan out areas per zoning laws, place roads properly to avoid gridlocks, and even deal with economic flux. StarCraft requires you to manage resources and position troops rapidly – it demands tactical thinking and quick reflexes. 

Building a city in City: Skylines is almost as hard as building a real world city


A simulation game recreates a scenario as realistically as possible. In a racing simulator, you need to be familiar with every aspect of your car, in a flight sim you have to know about every switch in the cockpit and even weather conditions like wind speed. 

Elite Dangerous (2014) simulates the intricacies of space travel as though it were a real-life scenario. The title focuses on the ground realities of space travel so well that a VentureBeat columnist even stated that while asleep, his brain could not distinguish the game from reality and he would wake up at night, wondering where he was. Elite Dangerous even uses sounds from space recorded by NASA. 

Elite Dangerous simulates space travel so well that it is almost a glimpse into the future

Setting the Record Straight

While we have defined several important game genres, we have left out a few as they are somewhat self-explanatory, such as digital recreations of real-life sports, racing and driving games, and digital versions of games like monopoly or poker. 

Essentially, we wanted to set the record straight about the ‘marquee’ genres in gaming, like the shooter, the RPG and so on, and tie their definitions to their core gameplay. Combining these genre definitions with other aspects of our taxonomy can resolve the genre muddle and allow games to be analysed with rigour.

Making Game Genres Actually Useful

Let us now elaborate on how our genre definitions resolve the three main problems pointed out by researchers Clarke and Lee:

  • Catch-all terms like action-adventure, action and RPG are applied to too many games: our precise definitions for the action and RPG genres ensure they cannot be applied indiscriminately. Even the action-adventure label is only assigned to games that contain both action and adventure in good measure, like Uncharted 4 (2016). We also qualify what type of action-adventure a game is, based on its core gameplay. Hence, the Halo games are action-adventure shooters and the Spider-man games are fighting action adventures.
Uncharted 4 offers a balanced combination of action and adventure, with combat and exploration
  • Some feature-rich games are assigned to too many genres: even we assign a variety of genres to games that offer multiple gameplay options. But we refine such assignations using the four-value system, which is discussed in-depth in this blog. We will explain it in brief here: ‘shooter’ is the defining genre of a game that predominantly involves shooting and ‘RPG’ would be the key genre if the title required you to level up consistently to progress in-game. ‘Puzzle’ would be a ‘notable genre’ if the game required you to solve puzzles occasionally to progress in-game. If it features melee combat that plays little to no role in progression, then fighting becomes a minor genre element. We quantify and qualify the various genres assigned, giving a clear picture of what the gamer will be doing in-game. Minecraft doesn’t have a bunch of genre labels, but a set of genres arranged under a four-value hierarchy. 
  • Terms like ‘souls-like’ can become equated with the genres they reinvent: in our taxonomy, terms like souls-like and metroidvania are not considered genre labels at all. The label ‘souls-like’ was coined after the fact to describe titles that emulated the Dark Souls games. We retain the term souls-like and call it a descriptive genre as it is a handy thumb rule for what a souls-like should feature. However, the souls-like is not a genre, and we identify each soul-like’s defining genre, its key themes and settings, and quantify these data points using the four-value system. We also create detailed descriptions for terms like souls-likes,
The Dark Souls games are radical innovations on the fighting genre

listing all their features and eliminating any ambiguity about what the term entails. Using this method, we classify Remnant: From the Ashes accurately as a souls-like shooter, and can also pinpoint how From Software transplanted the souls-like onto an open world. 

With its gunplay mechanics, Remnant: From the Ashes is a unique twist on the souls-like formula


We at Gameopedia understand that genres power game discovery, inform game design and drive conversions. They determine the success of game designers and game sellers. As such, today’s imprecise game genre labels do not serve their intended purpose. 

In our next blog, we will delve into how we can help game retailers guide users to their next favourite game, and empower designers to make informed, creative and even radical game design choices, backed by our genre taxonomy, which has evolved over the course of more than a decade.

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Video Game Genre Trends Among Console Games In The Last Five Years

In 2020, the video game industry clocked global revenues of nearly $180 billion, up from almost $150 billion in 2019. It’s one of the fastest growing ecosystems in the world, especially considering the effect the pandemic has had on people, with more and more of them looking to video games for entertainment. The console market has a solid fifth of this pie, making it an essential segment to focus on. We at Gameopedia want to understand why gamers love what they play.

People with different tastes go for various types of games. For example, some people like games that test their reflexes, others like to solve puzzles, while some of them just want to unwind and build their fantasy world. These types of games are commonly categorized into genres. We have already published a detailed guide to learn more about the different kinds of Video Game Genres if you’re interested. 

In this article, we will explore genre trends in the console market across the past five years, i.e. 2016-2020. 

Consoles Covered

  • PlayStation 4 – Launched in late 2013, the PlayStation 4 went on to sell more than 100 million units in its lifecycle, and served as the home for several bestselling games such as God of War, Horizon Zero Dawn, and The Last of Us Part II.
  • PlayStation 5 – Launched in late 2020, in the thick of the pandemic, the PlayStation 5 provides a significant hardware upgrade over its predecessor.
  • Xbox One – Launched in late 2013, the Xbox One started off weak against its rival, the PlayStation 4, and continued to lag behind in sales. It made up for this by providing support to older games through its backward compatibility feature, and later became known for its well-received Xbox Game Pass subscription.
  • Xbox Series X|S – Launched in late 2020 alongside the PlayStation 5, the Xbox Series X is touted to be the “World’s Most Powerful Console”. The other member in the family – the Xbox Series S – carries the tag of being the “smallest Xbox ever made”.
  • Nintendo 3DS – Launched in 2011, the 3DS was a popular handheld console whose USP was to display stereoscopic 3D effects without requiring the use of 3D glasses. The model had a long lifespan, getting discontinued in 2020.
  • New Nintendo 3DS – Launched in 2014, this is a prominent revision to the original 3DS, bringing along with it several hardware enhancements. Curiously, it got discontinued a year earlier than the original 3DS.
  • Nintendo Switch – Launched in 2017, the Nintendo Switch is a hybrid console that can switch between handheld and TV modes. This unique model quickly appealed to gamers worldwide, as the Switch shipped more than 14 million units in its first year.

As seen above, there are primarily three console brands, each with multiple devices available in the market during the study period. The newest entrants to the market – the PlayStation 5 and the Xbox Series X|S – arrived in November 2020, marking a new generation of consoles.

Put together, the games released for the above consoles represent a diverse mix, ranging from titles developed by a studio with hundreds of employees to a solo developer working tirelessly on their dream. They also represent a large mix of genres, catering to the varying tastes of the gaming market. When you want to analyze this data, Gameopedia’s expertise with game metadata and taxonomy come in handy.

Our Analysis of Video Game Genre Trends among Console Games

We utilized Gameopedia’s extensive database to build the dataset to be used for the study.

Since the focus of this study is on genre trends among console games, we built a list of games that were released on at least one of the above-mentioned platforms. Each game in our database is classified into one or more Genres. Further, we also took note of the game type, whose definitions are given below:

  • AAA Games – These are games developed by large teams, backed by a huge budget, ensuring the production values are high. The scope of these games is similar to that of a blockbuster film. Only a handful of established studios across the world currently work on producing AAA games, and they are usually accompanied by a sizable marketing budget as well. Some examples of this type include Resident Evil Village, Returnal, and Ghost of Tsushima.
  • AA Games – These games are developed by smaller teams as compared to AAA games, and have relatively smaller budgets and scale. Mid-sized and Major publishers are both known to develop AA games on occasion. Some examples of this type include A Plague Tale: Innocence, The Outer Worlds, and It Takes Two.
  • Indie Games – While the word “Indie” stands for Independent, “indie game” is a term often used to describe games that have been built by extremely small teams (sometimes even consisting of a solo developer), with a minuscule budget compared to the other two game types. A smaller scale does not mean a smaller game however, and indie games are well-known to be creative and innovative. Some popular indie games include Gone Home, Untitled Goose Game, and Stardew Valley.

After building our dataset, we analyzed the number of releases across genres observed over the past five years. We also took note of the number of releases across each game type and looked for patterns.

Since the goal of this study is to examine trends among primary genres, we have excluded sub-genres from our dataset. Before going further into the study, it is important to explain how we define a ‘genre’ and ‘sub-genre’. 

Simply put, any genre that isn’t a defining characteristic of the game is treated as a sub-genre. For example, an adventure game might contain a few levels where the player is required to solve simple puzzles to progress. However, solving puzzles isn’t the defining characteristic of the game. Players do not buy that specific game with the intent to solve puzzles. In this case, Puzzle becomes the game’s sub-genre, indicating that the game has a few puzzles, but they aren’t the main focus of the game. A game can have multiple genres and sub-genres.

Our Game Insights

Overall Genre Distribution from 2016-2020

AA Genre Trends

This graph showcases the major variations in genre trends across the last five years related to AA games.

AAA Genre Trends

This graph showcases the major variations in genre trends across the last five years related to AAA games.

Indie Genre Trends

This graph showcases the major variations in genre trends across the last five years related to Indie games.

It is immediately apparent from the study that two genres feature consistently at the top every year – Action and Adventure. This is true for each game type and each year. Some of the popular games belonging to these two genres over the past five years include Uncharted 4: A Thief’s End (Action, Adventure), Red Dead Redemption 2 (Adventure), Super Mario Odyssey (Action, Adventure, Platform), Call of Duty: Black Ops Cold War (Action, Shooter), and Battlefield 1 (Action, Shooter).

Action and adventure games have been and will always be extremely popular amidst gamers because they bring to the table the two best things about gaming: escapism and involvement. As the protagonist of these games, you usually have a great deal of power as well as choose how to use it to change the world(s) you’re in. With the advancement of technology, the setting of the game as well as the abilities your character has are only getting more and more awesome, so these genres will always be popular.

Super Mario Odyssey: 5 things that could make it epic

Action games aren’t necessarily violent all the time. Super Mario Odyssey, Nintendo.

Following the top two are a few genres that jostle for third place with varying results across the game types and over the years. One genre that keeps cropping up here is the Shooter genre.

Shooter games are arguably one of the most popular kinds of game, no matter how you define popularity. Are we talking sales? The annual Call of Duty games consistently feature among the bestselling games each year. Are we talking about actual playtime? Some of the most played games in the world are shooters – Counter Strike: Global Offensive, Fortnite, and PUBG: Battlegrounds, to name just a few. And yes, even in our own study, we noticed that across all game types, the Shooter genre did feature in the top 3 in every year except one. Nothing quite gets one’s adrenaline pumping like a high intensity firefight. As newer shooter games come out, the social aspect related to these games is under constant enhancement as well with an increased focus on tactics, team coordination, and communication. This keeps the genre ever-beloved, be it single-player or multiplayer titles.

Next up is the puzzle genre, which is among the most beloved genres in the market, although this is not immediately visible. Games like The Witness (Adventure, Puzzle) and Tetris Effect (Action, Puzzle) may not receive as much publicity as a highly-marketed AAA game like Cyberpunk 2077 (Adventure, Role-Playing). However, they are well-received by the market and have a dedicated audience.

Puzzle games are a good way to unwind at the end of the day. Tetris Effect, Enhance Games.

It is no wonder then, that indie games feature the most amount of releases for the Puzzle genre, where it consistently features in the top 3 or top 5 at worst. It features among the top 10 for AA games, while it is entirely absent from the top 10 list for AAA games. This makes a lot of sense because compared to action, adventure, or even shooter games, puzzle games don’t need to be as graphics-intensive or have a complex setting. They’re more about gameplay and engaging their audience, and thus, easier for smaller studios to make.

Another genre that has proven to be consistently, quietly popular are Role-Playing games. This is a genre that never quite reached the top in terms of number of releases, but makes its presence felt nonetheless. Among AAA games, Role-playing games featured among the top 3 most-released genres for every year, while it did so for four straight years for AA games, losing out the third place in 2020.

Nothing beats exploring an alien world on a Saturday night. The Outer Worlds, Take-Two.

Curiously, a lot of indie publishers seemed to avoid releasing Role-Playing games, as the genre always made up less than 5% of all indie game releases in any year. This explains why some of the most well-received Role-Playing Games of the past five years are all AA/AAA titles. Some of these include Final Fantasy VII Remake (Role-Playing), The Outer Worlds (Role-Playing, Adventure), and Assassin’s Creed Odyssey (Role-Playing, Adventure). It makes sense if you think about it: the most popular RPGs are those with beautiful, rich, detailed worlds and elegant gameplay mechanics, which might be hard for indie gamemakers to create when compared to AA/AAA studios.

Similar to Role-Playing games, indie publishers didn’t release a lot of games in the Sports genre in the past five years. These games however have been consistently popular with AA/AAA publishers. It is easy to point out that there are a few annual sport franchises – FIFA, NBA 2K, Madden NFL, NHL – which make up for the bulk of sales and media attention each year. However, this study takes into account the number of game releases each year, and the above-mentioned franchises are but a tiny percent of the overall pie. 

What comes to mind is how most of these games facilitate online gameplay with players around the world. Competition is a key feature of these games; whether you’re playing against your buddies for fun or taking part in a high-stakes tournament, you’ll end up enjoying yourself. The real-world element that a lot of sports games provide as well, with references to actual athletes and teams help it to stand out and have a dedicated group of consumers. This genre provides a very unique experience which accounts for its consistent popularity.

Riding down dangerous curves. MotoGP 20, Milestone.

Among AA games, the genre features among the top 10 consistently, with 2020 being its best year, where it broke into the top 3. This year saw the release of such games as Rugby 20 (Sports), MotoGP 20 (Sports, Racing, Simulation) and Football Manager 2021 (Sports, Simulation, Strategy). Now let us turn our attention to a genre that is popular with indie game publishers, and not so much with the AA/AAA publishers.

Looks simple, but isn’t. Celeste, Matt Makes Games.

The Platform genre is one of the oldest genres in the industry. Classic games such as Donkey Kong (Action, Platform) and Super Mario Bros (Action, Platform) were pioneers of the Platform genre, and it was popular with AAA publishers for a long time. Franchises such as Prince of Persia, Tomb Raider and Uncharted made their name by being excellent platforming games. However, of late, the genre is fast disappearing from AA/AAA titles, and has found a new home among the indie scene.

The numbers indicate that the genre either features at the very bottom of the list or doesn’t make the top 10 list at all for AA/AAA released in the past five years. For indie games however, it always features in the top 5, with the total percent of releases falling between 9 – 12% each year. Some popular platform games released recently include Super Meat Boy Forever (Platform, Action), New Super Lucky’s Tale, (Platform, Adventure, Action) and Celeste (Action, Platform). This is an interesting trend: if you look at these games, they’re intuitive, easy to understand while challenging to master, and have very unique art styles. While they aren’t always as technically groundbreaking as releases from bigger publishers tend to be, they nevertheless satisfy the most important rule of game-making: they’re fun!


Just like any other market, the stakeholders in the video game industry are constantly aware of changing trends and try to appeal to their consumers. While it’s safe to say that games featuring a combination of the Action, Adventure, and Shooter genres will continue being a safe bet for now, the market is wide open for a broad mixture of genres to be explored.

The fact that the same genres do not appear among the most released games every single year is a strong indicator of a market that is eager to try something new, while still having something familiar to return to at the end of the day.

No matter what combination of genres game publishers come up with over the next five years, you can be assured that we at Gameopedia will always be here. We’re ready to guide you through the exciting world of video games with our game comparison and sentiment analysis tools, as well as other interesting projects we have in the works. Drop us a line if we can help you with anything!

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