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Category: Video Game Genre

Video Game Genre Trends Among Console Games In The Last Five Years

In 2020, the video game industry clocked global revenues of nearly $180 billion, up from almost $150 billion in 2019. It’s one of the fastest growing ecosystems in the world, especially considering the effect the pandemic has had on people, with more and more of them looking to video games for entertainment. The console market has a solid fifth of this pie, making it an essential segment to focus on. We at Gameopedia want to understand why gamers love what they play.

People with different tastes go for various types of games. For example, some people like games that test their reflexes, others like to solve puzzles, while some of them just want to unwind and build their fantasy world. These types of games are commonly categorized into genres. We have already published a detailed guide to learn more about the different kinds of Video Game Genres if you’re interested.

In this article, we will explore genre trends in the console market across the past five years, i.e. 2016-2020.

Consoles Covered

  • PlayStation 4 – Launched in late 2013, the PlayStation 4 went on to sell more than 100 million units in its lifecycle, and served as the home for several bestselling games such as God of War, Horizon Zero Dawn, and The Last of Us Part II.
  • PlayStation 5 – Launched in late 2020, in the thick of the pandemic, the PlayStation 5 provides a significant hardware upgrade over its predecessor.
  • Xbox One – Launched in late 2013, the Xbox One started off weak against its rival, the PlayStation 4, and continued to lag behind in sales. It made up for this by providing support to older games through its backward compatibility feature, and later became known for its well-received Xbox Game Pass subscription.
  • Xbox Series X|S – Launched in late 2020 alongside the PlayStation 5, the Xbox Series X is touted to be the “World’s Most Powerful Console”. The other member in the family – the Xbox Series S – carries the tag of being the “smallest Xbox ever made”.
  • Nintendo 3DS – Launched in 2011, the 3DS was a popular handheld console whose USP was to display stereoscopic 3D effects without requiring the use of 3D glasses. The model had a long lifespan, getting discontinued in 2020.
  • New Nintendo 3DS – Launched in 2014, this is a prominent revision to the original 3DS, bringing along with it several hardware enhancements. Curiously, it got discontinued a year earlier than the original 3DS.
  • Nintendo Switch – Launched in 2017, the Nintendo Switch is a hybrid console that can switch between handheld and TV modes. This unique model quickly appealed to gamers worldwide, as the Switch shipped more than 14 million units in its first year.

As seen above, there are primarily three console brands, each with multiple devices available in the market during the study period. The newest entrants to the market – the PlayStation 5 and the Xbox Series X|S – arrived in November 2020, marking a new generation of consoles.

Put together, the games released for the above consoles represent a diverse mix, ranging from titles developed by a studio with hundreds of employees to a solo developer working tirelessly on their dream. They also represent a large mix of genres, catering to the varying tastes of the gaming market. When you want to analyze this data, Gameopedia’s expertise with game metadata and taxonomy come in handy.

Our Analysis of Video Game Genre Trends among Console Games

We utilized Gameopedia’s extensive database to build the dataset to be used for the study.

Since the focus of this study is on genre trends among console games, we built a list of games that were released on at least one of the above-mentioned platforms. Each game in our database is classified into one or more Genres. Further, we also took note of the game type, whose definitions are given below:

  • AAA Games – These are games developed by large teams, backed by a huge budget, ensuring the production values are high. The scope of these games is similar to that of a blockbuster film. Only a handful of established studios across the world currently work on producing AAA games, and they are usually accompanied by a sizable marketing budget as well. Some examples of this type include Resident Evil Village, Returnal, and Ghost of Tsushima.
  • AA Games – These games are developed by smaller teams as compared to AAA games, and have relatively smaller budgets and scale. Mid-sized and Major publishers are both known to develop AA games on occasion. Some examples of this type include A Plague Tale: Innocence, The Outer Worlds, and It Takes Two.
  • Indie Games – While the word “Indie” stands for Independent, “indie game” is a term often used to describe games that have been built by extremely small teams (sometimes even consisting of a solo developer), with a minuscule budget compared to the other two game types. A smaller scale does not mean a smaller game however, and indie games are well-known to be creative and innovative. Some popular indie games include Gone Home, Untitled Goose Game, and Stardew Valley.

After building our dataset, we analyzed the number of releases across genres observed over the past five years. We also took note of the number of releases across each game type and looked for patterns.

Since the goal of this study is to examine trends among primary genres, we have excluded sub-genres from our dataset. Before going further into the study, it is important to explain how we define a ‘genre’ and ‘sub-genre’. 

Simply put, any genre that isn’t a defining characteristic of the game is treated as a sub-genre. For example, an adventure game might contain a few levels where the player is required to solve simple puzzles to progress. However, solving puzzles isn’t the defining characteristic of the game. Players do not buy that specific game with the intent to solve puzzles. In this case, Puzzle becomes the game’s sub-genre, indicating that the game has a few puzzles, but they aren’t the main focus of the game. A game can have multiple genres and sub-genres.

Our Game Insights

Overall Genre Distribution from 2016-2020

AA Genre Trends

This graph showcases the major variations in genre trends across the last five years related to AA games.

AAA Genre Trends

This graph showcases the major variations in genre trends across the last five years related to AAA games.

Indie Genre Trends

This graph showcases the major variations in genre trends across the last five years related to Indie games.

It is immediately apparent from the study that two genres feature consistently at the top every year – Action and Adventure. This is true for each game type and each year. Some of the popular games belonging to these two genres over the past five years include Uncharted 4: A Thief’s End (Action, Adventure), Red Dead Redemption 2 (Adventure), Super Mario Odyssey (Action, Adventure, Platform), Call of Duty: Black Ops Cold War (Action, Shooter), and Battlefield 1 (Action, Shooter).

Action and adventure games have been and will always be extremely popular amidst gamers because they bring to the table the two best things about gaming: escapism and involvement. As the protagonist of these games, you usually have a great deal of power as well as choose how to use it to change the world(s) you’re in. With the advancement of technology, the setting of the game as well as the abilities your character has are only getting more and more awesome, so these genres will always be popular.

Super Mario Odyssey: 5 things that could make it epic

Action games aren’t necessarily violent all the time. Super Mario Odyssey, Nintendo.

Following the top two are a few genres that jostle for third place with varying results across the game types and over the years. One genre that keeps cropping up here is the Shooter genre.

Shooter games are arguably one of the most popular kinds of game, no matter how you define popularity. Are we talking sales? The annual Call of Duty games consistently feature among the bestselling games each year. Are we talking about actual playtime? Some of the most played games in the world are shooters – Counter Strike: Global Offensive, Fortnite, and PUBG: Battlegrounds, to name just a few. And yes, even in our own study, we noticed that across all game types, the Shooter genre did feature in the top 3 in every year except one. Nothing quite gets one’s adrenaline pumping like a high intensity firefight. As newer shooter games come out, the social aspect related to these games is under constant enhancement as well with an increased focus on tactics, team coordination, and communication. This keeps the genre ever-beloved, be it single-player or multiplayer titles.

Next up is the puzzle genre, which is among the most beloved genres in the market, although this is not immediately visible. Games like The Witness (Adventure, Puzzle) and Tetris Effect (Action, Puzzle) may not receive as much publicity as a highly-marketed AAA game like Cyberpunk 2077 (Adventure, Role-Playing). However, they are well-received by the market and have a dedicated audience.

Puzzle games are a good way to unwind at the end of the day. Tetris Effect, Enhance Games.

It is no wonder then, that indie games feature the most amount of releases for the Puzzle genre, where it consistently features in the top 3 or top 5 at worst. It features among the top 10 for AA games, while it is entirely absent from the top 10 list for AAA games. This makes a lot of sense because compared to action, adventure, or even shooter games, puzzle games don’t need to be as graphics-intensive or have a complex setting. They’re more about gameplay and engaging their audience, and thus, easier for smaller studios to make.

Another genre that has proven to be consistently, quietly popular are Role-Playing games. This is a genre that never quite reached the top in terms of number of releases, but makes its presence felt nonetheless. Among AAA games, Role-playing games featured among the top 3 most-released genres for every year, while it did so for four straight years for AA games, losing out the third place in 2020.

Nothing beats exploring an alien world on a Saturday night. The Outer Worlds, Take-Two.

Curiously, a lot of indie publishers seemed to avoid releasing Role-Playing games, as the genre always made up less than 5% of all indie game releases in any year. This explains why some of the most well-received Role-Playing Games of the past five years are all AA/AAA titles. Some of these include Final Fantasy VII Remake (Role-Playing), The Outer Worlds (Role-Playing, Adventure), and Assassin’s Creed Odyssey (Role-Playing, Adventure). It makes sense if you think about it: the most popular RPGs are those with beautiful, rich, detailed worlds and elegant gameplay mechanics, which might be hard for indie gamemakers to create when compared to AA/AAA studios.

Similar to Role-Playing games, indie publishers didn’t release a lot of games in the Sports genre in the past five years. These games however have been consistently popular with AA/AAA publishers. It is easy to point out that there are a few annual sport franchises – FIFA, NBA 2K, Madden NFL, NHL – which make up for the bulk of sales and media attention each year. However, this study takes into account the number of game releases each year, and the above-mentioned franchises are but a tiny percent of the overall pie.

What comes to mind is how most of these games facilitate online gameplay with players around the world. Competition is a key feature of these games; whether you’re playing against your buddies for fun or taking part in a high-stakes tournament, you’ll end up enjoying yourself. The real-world element that a lot of sports games provide as well, with references to actual athletes and teams help it to stand out and have a dedicated group of consumers. This genre provides a very unique experience which accounts for its consistent popularity.

Riding down dangerous curves. MotoGP 20, Milestone.

Among AA games, the genre features among the top 10 consistently, with 2020 being its best year, where it broke into the top 3. This year saw the release of such games as Rugby 20 (Sports), MotoGP 20 (Sports, Racing, Simulation) and Football Manager 2021 (Sports, Simulation, Strategy). Now let us turn our attention to a genre that is popular with indie game publishers, and not so much with the AA/AAA publishers.

Looks simple, but isn’t. Celeste, Matt Makes Games.

The Platform genre is one of the oldest genres in the industry. Classic games such as Donkey Kong (Action, Platform) and Super Mario Bros (Action, Platform) were pioneers of the Platform genre, and it was popular with AAA publishers for a long time. Franchises such as Prince of Persia, Tomb Raider and Uncharted made their name by being excellent platforming games. However, of late, the genre is fast disappearing from AA/AAA titles, and has found a new home among the indie scene.

The numbers indicate that the genre either features at the very bottom of the list or doesn’t make the top 10 list at all for AA/AAA released in the past five years. For indie games however, it always features in the top 5, with the total percent of releases falling between 9 – 12% each year. Some popular platform games released recently include Super Meat Boy Forever (Platform, Action), New Super Lucky’s Tale, (Platform, Adventure, Action) and Celeste (Action, Platform). This is an interesting trend: if you look at these games, they’re intuitive, easy to understand while challenging to master, and have very unique art styles. While they aren’t always as technically groundbreaking as releases from bigger publishers tend to be, they nevertheless satisfy the most important rule of game-making: they’re fun!

Conclusion

Just like any other market, the stakeholders in the video game industry are constantly aware of changing trends and try to appeal to their consumers. While it’s safe to say that games featuring a combination of the Action, Adventure, and Shooter genres will continue being a safe bet for now, the market is wide open for a broad mixture of genres to be explored.

The fact that the same genres do not appear among the most released games every single year is a strong indicator of a market that is eager to try something new, while still having something familiar to return to at the end of the day.

No matter what combination of genres game publishers come up with over the next five years, you can be assured that we at Gameopedia will always be here. We’re ready to guide you through the exciting world of video games with our game comparison and sentiment analysis tools, as well as other interesting projects we have in the works. Drop us a line if we can help you with anything!

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The Definitive Database Of Video Games

With an estimated market size of $167.5 billion, the video game industry has come a long way since its humble beginnings around fifty years ago. Once marketed almost exclusively towards kids and teens, video games have now matured to create unique experiences for adults as well. This is helped by the fact that the children who grew up playing video games in the 20th century stuck to their hobby and are now adult gamers.

A natural consequence of this evolution is that there are now multiple genres of games to choose from, with each game further having several sub-genres and other elements that make it unique. Even for the most passionate gamer, it can be hard to keep track of the multitude of games arriving in the market each year. This is one of the reasons for the existence of a Video Game Database.

What is a Video Game Database?

A Video Game Database contains intricate video game data on multiple aspects of each game. There were some databases that started in the 1990s, became popular and in fact continue to thrive today. These were almost always crowd-sourced and worked as a good source for gamers and enthusiasts. 

Since then, Video Game Databases have continued to evolve and gave rise to niche Professional Databases for more intricate requirements. They are maintained by teams of video game experts, who take great care in curating the data entered into the database. Their goal is to provide curated and classified high-quality video game data for the gaming ecosystem. 

Before we dive deeper into the two types of databases mentioned above, let us examine the need for a Video Game Database in the first place.

The Need For A Database Of Video Games

With thousands of video games releasing on just one popular marketplace (Steam) every year, it is clear to anyone who works in the industry that there needs to be a process through which one can organize and study data regarding major releases. This is where a database of video games comes into the picture. A properly managed database can provide accurate information about an assortment of games.

The two major types of Video Game Databases – crowdsourced and professionally managed – are both essential to organize and understand the huge stream of data pouring in each year. This video game data, when used efficiently, has several applications, the most prominent of which is to help consumers make smart purchases.

Now let us compare the two major types of databases, looking at the benefits and limitations of each one.

Crowdsourced vs Professional Databases

Video Game Database

What does a Video Game Database contain?

  • Video Game Metadata (Basic information) – This includes information like the game’s release date, developer/publisher, age ratings, release platforms, and so on. Video game metadata is used to quickly identify core information about a game, which can then be used to find games with similar data. 
  • Game Breakdown/Teardown  – A breakdown/teardown of a game breaks down the various concepts and components that make up a game, to analyze what makes it tick. This builds upon the information included in the metadata and adds on data like Genre, Gameplay Actions, Game Concepts (Design choices used in the game), Perspective, Types of Elements used (weapons, mods, and so on). Building upon information collected in a game breakdown, Games can be classified into groups. This classification helps in identifying patterns between games. 
  • Game-related multimedia– These include screenshots, high-definition trailers, and gameplay videos.
  • Relations – This information analyzes how a game is related to other games in a series or franchise. For example, a series includes games that continue their story with sequels. An example of this is the Halo series. A franchise is a group of games that all revolve around a common theme, but have their individual stories. An example of this is the Assassin’s Creed franchise (which, interestingly, also has a series of sequels included)

This varied mix of information enriches the value that a database can provide, giving rise to many potential applications. So, who exactly taps into this potential?

Who Needs A Database Of Video Games?

  • eCommerce Stores – Digital game purchases have gone up by leaps and bounds in recent years. This makes it important for online game stores to ensure that they provide accurate data that are always up to date about each game to their customers using high quality video game metadata. It is also in their interest to provide smart game recommendations for returning customers. These recommendations are powered by algorithms, which in turn need a database to feed them.
  • Game Developers & Publishers – Market research is a key phase in the development of any video game amidst the video game industry. Game developers of all sizes spend a considerable amount of time analyzing the in-trend game features and their competitors’ games to make their games better. Such video game data can easily be provided by a professional database.
  • Advertisers – Advertisers can use video game data for creating better ads, powered by sentiment analysis. This allows advertisers to pick an opportune moment to run their campaign, by reaching out to a targeted and engaged audience, that is already invested in the kind of game(s) being advertised.
  • Media outlets – As competition heats up in the media space, larger outlets can differentiate themselves from their competitors by providing richer and up-to-date video game data to their users via an API that is powered by a stream of data fed by a Video Game Database. The data is then supplemented with high-quality screenshots, trailers and artwork related to the games. 

And it’s not just limited to these four; many digital distribution platforms, gaming websites and forums also require access to an up-to-date video game database.

Conclusion

The recent boom in gaming due to the effects of the COVID-19 pandemic is expected to sustain well into the future. As the number of gamers across the world increases, businesses in the video game industry will need to serve this rising audience more efficiently. Using the functions of a well-maintained database is a step in the right direction.

Gameopedia’s professionally maintained database and high quality video game data can serve multiple needs of businesses in the gaming industry. We provide a vast array of customizable services, powered by our database that contains more than 5 million video game facts/insights and up to 13,000 Game attributes for more than 180,000 games.

Our database keeps growing every day and we are excited to work in the dynamic, ever-changing video game industry. Get in touch with us to know more.

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The Urgent Need For A New Game Taxonomy

As video games become more complex and have increasingly intricate features, there is a long overdue need for a new, comprehensive Video Game Taxonomy for 2021. In this blog, we will look at the need for a new taxonomy, as well the industries who need these levels of video game classification.

In the last decade, video games have become the world’s favorite pastime. With this massive expansion of the market, every member of the gaming ecosystem, from developers to retailers, now have a larger audience to build games for and sell them to. 

However, selling to this audience can be tricky. Developers and publishers need to understand the complicated formula that works for successful games and then build on it. Retailers, who now have thousands of games to feature on their portals, need to correctly identify and recommend titles that a customer is likely to buy based on their preferences. This is where a comprehensive, flexible, and actionable taxonomy comes into play.

The Definitive Video Game Taxonomy

Today’s games are complex works of art that are designed to continuously engage a wide audience. To think that only one aspect of a game makes it special is definitely foolish. For example, Candy Crush belongs to the Match-3 Puzzle genre, but is this the mechanic what led to its enormous success?

The answer is no.

The leaderboard, new level additions, timer, move-limit, and reward systems are some of the other attributes of the game that incentive the player to keep returning to the game. More screen time means more ad impressions which translates into more income for the developer, publisher, and ad networks. 

As you can tell from the example above, there are multiple factors that play a part in the success of a game. To identify the importance of these aspects in the game is what matters. And this is where Gameopedia’s Values System comes into play.

The Values System

Gameopedia has been delivering insightful game data to some of the biggest companies in the world since 2008. In the last 12 years, we have created detailed video game breakdowns for over 180,000 games. Over time, we have come to realize that while a genre, feature-set, mechanics, and graphic style may be useful in providing a high-level description about the game, it does not do justice to describe what the game has to offer. 

To help with this, we introduced a rating system that assigns a value to feature-sets and mechanics to help evaluate their importance within the game. Going back to Candy Crush, here is how our video game classification framework would break down the game:

This unique view into the anatomy of a game can reveal information that otherwise would have gone unnoticed. For example, although Puzzle is the main genre of the game, there are certain important attributes of the game like the Beat the Clock mechanic that is more prominently seen in Action games. Clearly, to exclude Action as a Genre would be foolish but it is definitely not more important than solving the Match-3 Puzzle when it comes to game progression.  

This extra layer to the data allows for a more comprehensive look into the game and its offerings. Additionally, you can identify exactly what makes the game popular among its audience and how it can be improved or modified to appeal to another demographic.

The Importance of Detail in Video Game Classification

Starting with Pong in the 70s, video games have evolved from a simple digital game with a couple of controls into more complex entities with multiple characters, storylines, mechanics, and so on. In this multi-billion dollar industry, game developers and publishers are innovating daily to engage a community with a goldfish-like short-lived memory. 

To break into the market, it is important that studios understand market trends, analyse their competition, and identify popular features to gain video game insights. But with thousands of games hitting the shelves each year, it is difficult to recognise what a new game can offer. This is where a well-defined, in-depth, and flexible Video Game Taxonomy can help. 

A comprehensive Game Taxonomy lets you deep-dive into every, single aspect of the game and decode where each feature and mechanic fits in the overall scheme. It also gives you insights into how the developer has designed the game to make it not just enjoyable, but profitable as well.  

How Gameopedia does Video Game Breakdowns using our Game Taxonomy

Let’s take a look at two of the most popular open-world games in the market today: Grand Theft Auto V and Mafia II. Both are relatively well-known but one is clearly more popular than the other. The reason for the crowd loving Grand Theft Auto V more than Mafia II is because of the well-thought out, vast world. Our video game breakdown reveals that Rockstar Games created a dynamic open-world environment with multiple side-missions, heists, and DLC content that immerses the player thoroughly, keeping them in a trance. Mafia II on the other hand, serves the purpose of delivering a more linear story experience, while still allowing the player to explore the open-world.

Both games have been successful in their objective and have proven profitable for their respective publishers. But for someone looking to replicate this success, it is necessary to understand what made each game tick.

Industry-Defining Game Taxonomy Designed With A Purpose In Mind

A comprehensive Video Game Taxonomy has use cases for a wide range of beneficiaries. Gameopedia’s Taxonomy has been created while keeping the pain points and requirements of the gaming ecosystem in mind. 

Retailers – They can help their customers find better results for the kind of games they are looking for. For example, a customer may want to purchase a shooter game. This is a huge genre that has drastically different games that can show up in a search result. A single-player game like Metro Exodus and a multiplayer title like Halo 5 are both shooters, but they are each meant for a different target audience. A well-defined taxonomy can help narrow down the results to suit the customer’s preferences, thus helping the retailer maximise the chances of a sale. 

AdvertisersAdvertisers can benefit from a good Video Game Taxonomy by having access to better ad targeting tools that are built by measuring trends in the community. Understanding the current mood towards popular genres and using these video game insights can help advertisers focus their attention towards maximising returns from markets that are highly receptive.

Developers/Publishers In order to ensure that their in-development game will get a strong start at launch, developers and publishers need to understand the market and analyze their competition. Releasing a game in a particular genre when there is negative sentiment in the market towards that genre can be bad for business. Similarly, releasing a game that is too similar to the competition can also be bad news. Therefore it is essential to do the research beforehand in order to come up with a strong launch strategy. This can be achieved by making use of a comprehensive Video Game Taxonomy and game classification to understand the competition as well as the market.

Conclusion

A good Video Game Taxonomy should ideally be consistent, flexible, and most importantly, up-to-date to keep in touch with evolving market preferences. 

At Gameopedia, our team of experts are constantly at work analyzing the changing trends in the video game market. Our taxonomy is well-researched and built to ensure that the most important aspects are covered accurately. It is vital that you have a good video game classification system such as ours to provide accurate video game breakdowns and get high quality video game insights. If you have a business problem that requires a customized solution powered by a comprehensive Video Game Taxonomy, get in touch with us to start making better business decisions using game data.

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How e-Retailers can boost Game Discoverability with Quality Game Content

The ability to collect from and analyse vast pools of information is expected of all enterprises with a digital footprint. This represents an increasing number of businesses and operations every year.

With more than one-third of all global retailers selling the majority of their products via digital platforms, and the rest expecting the gap between physical and digital retail to shrink ever further in the coming years, it is becoming ever more imperative for e-Retailers and App Stores to streamline their data usage in order to improve uniformity, efficiency, and cost. 

In order to take advantage of the ripe condition of the digital retail market, there needs to be both a mechanism for sourcing large quantities of data, as well as the ability to analyse, categorise, and easily communicate what that data means.

This is especially true in the video game industry, which is growing exponentially, both in terms of overall sales, but also in terms of how many of those sales are switching over to digital retailing.  

PC gaming has steadily been shifting from physical sales to digital sales, with the ratio being 4:1 in favor of physical sales in 2009 in the US, to an almost directly inverse 1:4 in favor of digital sales by 2018Gaming app download revenue was responsible for $20.9 billion, or 72.3% of all app revenue for Q3 2020, across both iOS and Android app stores

As a result of the current global pandemic, which has led many customers to turn to digital options for their needs, Sony has seen the digital sales for their console games grow by 154% this year alone, in comparison to their physical sales growth of 1%. In the same year, for the first time in their history, more than 50% of all their gaming revenue came from digital sales. This trend tracks similarly for other major game developers. A major reason for improved digital sales is good usage of video game taxonomy and metadata.

What is Video Game Metadata?

Game metadata consists of descriptors about the game that not only give you an overview of the game like the developer’s name, publisher’s name, release date, game description, and so on, but it also allows the people who use this data to easily understand what the game has to offer and game content without having to purchase or play the game yourself.

Video Game Metadata

How Stores Benefit from Quality Metadata and Game Content

Video game metadata can be vital in increasing product discovery, as well as providing an enhanced customer experience for discerning customers keen to know more about a product, especially via a digital platform. This increases the transparency offered by a digital retail platform, further increasing the likelihood of a purchase, as well as the customer returning. Video game taxonomy helps in classifying and organizing games which makes it easier for your customers to find what they need.

The presentation of certain keywords regarding genre or gameplay specifications will also greatly enhance a platform’s SEO, allowing visibility across search engines, while simultaneously increasing visibility of related products on the app store or e-retail platform. Powerful video game taxonomy allows retailers to bolster their in-house personalization and search solutions.

Good metadata and  game content is capable of guiding the customer from when they arrive at the app store or e-retailer platform till the point at which they make a purchase. During the discoverability phase, keywords, SEO classifications, and relevant images help the customer along this journey. A varied database improves the targeting of a wider array of customers, leading to increased conversions.

An estimated 65% of users barely swipe or scroll beyond the first images and text they see. The remaining users, however, prefer to examine their products in detail. Access to well-organised video game metadata and game content caters to both types of users. In addition to this, the smart deployment of a well-curated database can keep customers engaged for longer periods, improving website traffic.

Despite the rapidly growing state of the global digital market, the presence of high-quality video game metadata remains minimal. In 2020, most e-retailers and app stores rely on data provided to them by suppliers, and their own in-house collection and sorting. This is an expensive and cumbersome process, with supplier data varying in its quantity, quality, and clarity.

How can e-retailers and App Stores gain the Competitive Edge in Video Game Metadata?

In place of these expensive and inconsistent options, e-retailers and app stores are better served seeking out services and products that specialize in providing metadata collection and curation.

This allows retailers to avoid the hassle and expense of organizing and maintaining their own databases, freeing up their time and capital to be invested elsewhere. It also ensures the accuracy and uniformity of game information across platforms. By utilizing a pre-existing and well-curated database for video game taxonomy, game content, and metadata, e-retailers and app stores will be able to improve existing personalization and product discovery with detailed descriptive tags and metadata.

With that being the case, an even wider, more varied customer base is likely to turn towards e-retailers and app stores for their video game needs. The ability to provide these customers with the most relevant information, organised and classified according to their individual search and spending patterns and quirks by using video game taxonomy, game content, and metadata, is a provably successful way of increasing the frequency a customer returns to purchase more.

With a database spanning 40 years of video game metadata across over 200 platforms, this is where Gameopedia and our products shine. We specialize in a niche suite of data services that improve game discoverability, enhance customer experiences, and increase conversion. Reach out to us for industry leading video game information for over 180,000 games.

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